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Little Chef Lighting Control Console

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Little Chef Lighting Control Console
DF-BATON-T3

Technical Specifications:
Features proprietary intellectual property; the operating system is custom-developed based on Linux, offering enhanced real-time transmission capabilities
Utilizes industrial-grade components; memory, CPU, hard drive, and motherboard are integrated via soldering for high stability
Supports multiple languages, including Chinese, English, Korean, Portuguese, and Vietnamese, with seamless switching
4GB RAM, quad-core CPU
15.6-inch HD capacitive touchscreen
4 optically isolated DMX512 output ports, compliant with DMX512/1990 standards, with a fixed physical output of 2,048 DMX512 control channels; can be expanded to 8 output ports via ART-NET, totaling 4,096 DMX512 channels.
1 x 100 Mbps Ethernet port, supporting high-speed TCP/IP protocol transmission; compatible with various central control systems; supports real-time output to lighting simulator software and can be used for practice and simulation programming
Equipped with a Wi-Fi receiver, supporting Wi-Fi connectivity
1 x high-quality microphone input
1 x high-fidelity audio output
1 x SD card slot, supporting storage expansion
1 HD HDMI port, supporting high-definition screen output
4 USB power ports and 6 standard USB ports, supporting USB flash drive reading or console data storage
4 encoder knobs for adjusting lighting fixture properties
Supports udR, RS232, RS485, DMX512, TCP/IP, MIDI, and LTC protocol communication
Features 1 blackout fader for instant blackout; 15 scene faders capable of running 15 single-step scenes simultaneously; 65 virtual actuators capable of running 80 scenes simultaneously
Smooth fader movement with damping; accurate data transmission with zero latency and no value jumps
Brand-new, genuine hardware—eliminating the widespread practice of passing off used equipment as new
Stores up to 400 scenes, with unlimited steps for multi-step scenes
Stores up to 200 programs, allowing for custom editing of light shows
Media is organized into 10 categories, with a total storage capacity of 2,000 media files
Light groups are divided into 3 categories, with a total storage capacity of 300 light groups, capable of controlling 800 lights
Built-in 252 common fixed patterns and 31 curve effects; patterns and curve effects can be modified via parameters
Load 60 graphic effects simultaneously and combine them freely
Features 6 fan-shaped modes; fan effects can be modified via the effects dialog box
Supports dual-console networked control; if one console fails, the other takes over instantly without delay
Supports wired and wireless control, including remote control via mobile apps, tablet software, and wall panels
APP functionality allows you to categorize and sort edited scenes and shows, displaying them directly on your phone according to the control sequence for convenient on-site use
Set screen lock and startup passwords to protect console data
Supports RDM for remote fixture identification
Vector bitmap functionality simulates on-site layout and fixture placement, enabling more precise and convenient control
Pre- and post-show timing materials streamline efficiency during programming and live operations
Special dialog boxes allow quick color selection via color palettes
Segment operation algorithms enable flexible segmented control of attributes, timing, graphics, and more
Customizable naming or labeling of fixture groups, materials, scenes, etc., for easy search and recall
XML-format fixture library with an intuitive editor; files can be created directly on the console or on a computer and imported
Add segment groups to the fixture library for quick selection of attribute characteristics
After fixture installation, directly modify address codes, wiring, and key positions
All show files, light libraries, music, and graphic files on the console can be backed up to an external USB drive to prevent data loss
Customize fixture images for each lighting position to display fixture information intuitively
Supports scheduled triggering of show and scene start/stop, as well as custom console power on/off, enabling unattended automatic operation
One-click light show with a built-in music player for convenient show creation and rehearsal recording
Automatically generates music waveforms for light shows. You can mark beat points directly on the console based on the music waveform’s rhythm and snap recorded lighting scenes to these marks, making light show editing more convenient and efficient.
Lighting show fill mode: After marking music cue points, use fill mode to quickly and automatically fill the edited scenes between each marked point, significantly reducing the difficulty of editing lighting shows
Cursor timeline function: Displays detailed information such as music duration, scene runtime, cue points, and marked timestamps, enabling precise cue-triggered start and end times for lighting scenes and ensuring more accurate synchronization between sound and light
The lighting scene action bar allows you to directly drag and adjust the position and duration, as well as automatically snap to markers when moving left or right.
Lighting show music cue markers can be exported directly, or you can import them into the control console after marking them in professional music software such as Audition.

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